Comment # 6
on bug 101224
from Roland Scheidegger
This is certainly not the first time it came up fwiw, especially since there's binary drivers which will just ignore the incomplete texture since obviously that sampler state isn't needed at all for texture fetch (yes technically they are wrong). It is also very easy to miss since it's really not obvious you have to worry about it for texel fetches (it is logical given how the incomplete texture is defined, but still sort of surprising, especially when you might have experience with d3d10 which doesn't have sampler state at all for just fetches (loads)). So I think everybody agrees hooking that detection up with ARB_debug_output would be a good idea.
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