On Wed, 7 Jun 2017 17:13:35 -0700 Eric Anholt <eric@xxxxxxxxxx> wrote: > The T tiling format is what V3D uses for textures, with no raster > support at all until later revisions of the hardware (and always at a > large 3D performance penalty). If we can't scan out V3D's format, > then we often need to do a relayout at some stage of the pipeline, > either right before texturing from the scanout buffer (common in X11 > without a compositor) or between a tiled screen buffer right before > scanout (an option I've considered in trying to resolve this > inconsistency, but which means needing to use the dirty fb ioctl and > having some update policy). > > T-format scanout lets us avoid either of those shadow copies, for a > massive, obvious performance improvement to X11 window dragging > without a compositor. Unfortunately, enabling a compositor to work > around the discrepancy has turned out to be too costly in memory > consumption for the Raspbian distribution. > > Because the HVS operates a scanline at a time, compositing from T does > increase the memory bandwidth cost of scanout. On my 1920x1080@32bpp > display on a RPi3, we go from about 15% of system memory bandwidth > with linear to about 20% with tiled. However, for X11 this still ends > up being a huge performance win in active usage. > > This patch doesn't yet handle src_x/src_y offsetting within the tiled > buffer. However, we fail to do so for untiled buffers already. > > Signed-off-by: Eric Anholt <eric@xxxxxxxxxx> Reviewed-by: Boris Brezillon <boris.brezillon@xxxxxxxxxxxxxxxxxx> > --- > drivers/gpu/drm/vc4/vc4_plane.c | 31 +++++++++++++++++++++++++++---- > drivers/gpu/drm/vc4/vc4_regs.h | 19 +++++++++++++++++++ > include/uapi/drm/drm_fourcc.h | 23 ++++++++++++++++++++++- > 3 files changed, 68 insertions(+), 5 deletions(-) > > diff --git a/drivers/gpu/drm/vc4/vc4_plane.c b/drivers/gpu/drm/vc4/vc4_plane.c > index da18dec21696..fa6809d8b0fe 100644 > --- a/drivers/gpu/drm/vc4/vc4_plane.c > +++ b/drivers/gpu/drm/vc4/vc4_plane.c > @@ -500,8 +500,8 @@ static int vc4_plane_mode_set(struct drm_plane *plane, > u32 ctl0_offset = vc4_state->dlist_count; > const struct hvs_format *format = vc4_get_hvs_format(fb->format->format); > int num_planes = drm_format_num_planes(format->drm); > - u32 scl0, scl1; > - u32 lbm_size; > + u32 scl0, scl1, pitch0; > + u32 lbm_size, tiling; > unsigned long irqflags; > int ret, i; > > @@ -542,11 +542,31 @@ static int vc4_plane_mode_set(struct drm_plane *plane, > scl1 = vc4_get_scl_field(state, 0); > } > > + switch (fb->modifier) { > + case DRM_FORMAT_MOD_LINEAR: > + tiling = SCALER_CTL0_TILING_LINEAR; > + pitch0 = VC4_SET_FIELD(fb->pitches[0], SCALER_SRC_PITCH); > + break; > + case DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED: > + tiling = SCALER_CTL0_TILING_256B_OR_T; > + > + pitch0 = (VC4_SET_FIELD(0, SCALER_PITCH0_TILE_Y_OFFSET), > + VC4_SET_FIELD(0, SCALER_PITCH0_TILE_WIDTH_L), > + VC4_SET_FIELD((vc4_state->src_w[0] + 31) >> 5, > + SCALER_PITCH0_TILE_WIDTH_R)); > + break; > + default: > + DRM_DEBUG_KMS("Unsupported FB tiling flag 0x%16llx", > + (long long)fb->modifier); > + return -EINVAL; > + } > + > /* Control word */ > vc4_dlist_write(vc4_state, > SCALER_CTL0_VALID | > (format->pixel_order << SCALER_CTL0_ORDER_SHIFT) | > (format->hvs << SCALER_CTL0_PIXEL_FORMAT_SHIFT) | > + VC4_SET_FIELD(tiling, SCALER_CTL0_TILING) | > (vc4_state->is_unity ? SCALER_CTL0_UNITY : 0) | > VC4_SET_FIELD(scl0, SCALER_CTL0_SCL0) | > VC4_SET_FIELD(scl1, SCALER_CTL0_SCL1)); > @@ -600,8 +620,11 @@ static int vc4_plane_mode_set(struct drm_plane *plane, > for (i = 0; i < num_planes; i++) > vc4_dlist_write(vc4_state, 0xc0c0c0c0); > > - /* Pitch word 0/1/2 */ > - for (i = 0; i < num_planes; i++) { > + /* Pitch word 0 */ > + vc4_dlist_write(vc4_state, pitch0); > + > + /* Pitch word 1/2 */ > + for (i = 1; i < num_planes; i++) { > vc4_dlist_write(vc4_state, > VC4_SET_FIELD(fb->pitches[i], SCALER_SRC_PITCH)); > } > diff --git a/drivers/gpu/drm/vc4/vc4_regs.h b/drivers/gpu/drm/vc4/vc4_regs.h > index 932093936178..d382c34c1b9e 100644 > --- a/drivers/gpu/drm/vc4/vc4_regs.h > +++ b/drivers/gpu/drm/vc4/vc4_regs.h > @@ -709,6 +709,13 @@ enum hvs_pixel_format { > #define SCALER_CTL0_SIZE_MASK VC4_MASK(29, 24) > #define SCALER_CTL0_SIZE_SHIFT 24 > > +#define SCALER_CTL0_TILING_MASK VC4_MASK(21, 20) > +#define SCALER_CTL0_TILING_SHIFT 20 > +#define SCALER_CTL0_TILING_LINEAR 0 > +#define SCALER_CTL0_TILING_64B 1 > +#define SCALER_CTL0_TILING_128B 2 > +#define SCALER_CTL0_TILING_256B_OR_T 3 > + > #define SCALER_CTL0_HFLIP BIT(16) > #define SCALER_CTL0_VFLIP BIT(15) > > @@ -838,7 +845,19 @@ enum hvs_pixel_format { > #define SCALER_PPF_KERNEL_OFFSET_SHIFT 0 > #define SCALER_PPF_KERNEL_UNCACHED BIT(31) > > +/* PITCH0/1/2 fields for raster. */ > #define SCALER_SRC_PITCH_MASK VC4_MASK(15, 0) > #define SCALER_SRC_PITCH_SHIFT 0 > > +/* PITCH0 fields for T-tiled. */ > +#define SCALER_PITCH0_TILE_WIDTH_L_MASK VC4_MASK(22, 16) > +#define SCALER_PITCH0_TILE_WIDTH_L_SHIFT 16 > +#define SCALER_PITCH0_TILE_LINE_DIR BIT(15) > +#define SCALER_PITCH0_TILE_INITIAL_LINE_DIR BIT(14) > +/* Y offset within a tile. */ > +#define SCALER_PITCH0_TILE_Y_OFFSET_MASK VC4_MASK(13, 7) > +#define SCALER_PITCH0_TILE_Y_OFFSET_SHIFT 7 > +#define SCALER_PITCH0_TILE_WIDTH_R_MASK VC4_MASK(6, 0) > +#define SCALER_PITCH0_TILE_WIDTH_R_SHIFT 0 > + > #endif /* VC4_REGS_H */ > diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h > index 55e301047b3e..7586c46f68bf 100644 > --- a/include/uapi/drm/drm_fourcc.h > +++ b/include/uapi/drm/drm_fourcc.h > @@ -182,6 +182,7 @@ extern "C" { > #define DRM_FORMAT_MOD_VENDOR_SAMSUNG 0x04 > #define DRM_FORMAT_MOD_VENDOR_QCOM 0x05 > #define DRM_FORMAT_MOD_VENDOR_VIVANTE 0x06 > +#define DRM_FORMAT_MOD_VENDOR_BROADCOM 0x07 > /* add more to the end as needed */ > > #define fourcc_mod_code(vendor, val) \ > @@ -306,7 +307,6 @@ extern "C" { > */ > #define DRM_FORMAT_MOD_VIVANTE_SPLIT_SUPER_TILED fourcc_mod_code(VIVANTE, 4) > > - > /* NVIDIA Tegra frame buffer modifiers */ > > /* > @@ -351,6 +351,27 @@ extern "C" { > */ > #define NV_FORMAT_MOD_TEGRA_16BX2_BLOCK(v) fourcc_mod_tegra_code(2, v) > > +/* > + * Broadcom VC4 "T" format > + * > + * This is the primary layout that the V3D GPU can texture from (it > + * can't do linear). The T format has: > + * > + * - 64b utiles of pixels in a raster-order grid according to cpp. It's 4x4 > + * pixels at 32 bit depth. > + * > + * - 1k subtiles made of a 4x4 raster-order grid of 64b utiles (so usually > + * 16x16 pixels). > + * > + * - 4k tiles made of a 2x2 grid of 1k subtiles (so usually 32x32 pixels). On > + * even 4k tile rows, they're arranged as (BL, TL, TR, BR), and on odd rows > + * they're (TR, BR, BL, TL), where bottom left is start of memory. > + * > + * - an image made of 4k tiles in rows either left-to-right (even rows of 4k > + * tiles) or right-to-left (odd rows of 4k tiles). > + */ > +#define DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED fourcc_mod_code(BROADCOM, 1) > + > #if defined(__cplusplus) > } > #endif _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel