On 09/15/2011 07:05 PM, Alan Cox wrote: >> What is your problem with discontigous framebuffers? (I assume discontigous >> refers to the pages the framebuffer is composed of) >> Sounds to me like you should implement your own fb_mmap and either map it >> contigous to screen_base or implement your own fb_read/write. >> In theory you could even have each pixel at a completely different memory >> location although some userspace wouldn't be happy when it could no longer mmap >> the framebuffer. > > The mmap side is trivial, the problem is that the fb layer default > implementations of blits, fills etc only work on a kernel linear frame > buffer. And (for example) there is not enough linear stolen memory on > some Intel video for a 1080p console on HDMI even though the hardware is > perfectly capable of using an HDTV as its monitor. Nor - on a 32bit box- > is there enough space to vremap it. Okay, I see your problem. It's a bit strange you don't have acceleration. I guess you need either your own implementation of those or adding function pointers like fb_read/write just without the __user and use those instead of direct memory access in the cfb* implementation if screen_base is NULL. Does not sound like a big problem to me, but pretty inefficient, so probably copying the existing ones and adjusting it to your needs would be preferred (just like the sys* implementations exist). Best regards, Florian Tobias Schandinat _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel