Hi Tomi, Thank you for the patch. On Thursday 04 May 2017 13:23:23 Tomi Valkeinen wrote: > The code to calculate offset in dispc's calc_offset() is overly complex. > Simplify it. > > Signed-off-by: Tomi Valkeinen <tomi.valkeinen@xxxxxx> Reviewed-by: Laurent Pinchart <laurent.pinchart@xxxxxxxxxxxxxxxx> > --- > drivers/gpu/drm/omapdrm/dss/dispc.c | 6 ++---- > 1 file changed, 2 insertions(+), 4 deletions(-) > > diff --git a/drivers/gpu/drm/omapdrm/dss/dispc.c > b/drivers/gpu/drm/omapdrm/dss/dispc.c index 4d335bf5e4d3..48bb71eafa56 > 100644 > --- a/drivers/gpu/drm/omapdrm/dss/dispc.c > +++ b/drivers/gpu/drm/omapdrm/dss/dispc.c > @@ -1923,11 +1923,9 @@ static void calc_offset(u16 screen_width, u16 width, > * field 0 = even field = bottom field > * field 1 = odd field = top field > */ > + *offset0 = field_offset * screen_width * ps; > *offset1 = 0; > - if (field_offset) > - *offset0 = *offset1 + field_offset * screen_width * ps; > - else > - *offset0 = *offset1; > + > *row_inc = pixinc(1 + (y_predecim * screen_width - width * x_predecim) + > (fieldmode ? screen_width : 0), ps); > if (color_mode == OMAP_DSS_COLOR_YUV2 || -- Regards, Laurent Pinchart _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel