Hi Geert, On 16/05/17 16:30, Geert Uytterhoeven wrote: > Hi Kieran, > > On Tue, May 9, 2017 at 6:39 PM, Kieran Bingham > <kieran.bingham+renesas@xxxxxxxxxxxxxxxx> wrote: >> When the VSP1 is used in an active display pipeline, the output of the >> WPF can supply the LIF entity directly and simultaneously write to >> memory. >> >> Support this functionality in the VSP1 driver, by extending the WPF >> source pads, and establishing a V4L2 video device node connected to the >> new source. >> >> The source will be able to perform pixel format conversion, but not >> rescaling, and as such the output from the memory node will always be >> of the same dimensions as the display output. >> >> Signed-off-by: Kieran Bingham <kieran.bingham+renesas@xxxxxxxxxxxxxxxx> > >> --- a/drivers/media/platform/vsp1/vsp1_video.c >> +++ b/drivers/media/platform/vsp1/vsp1_video.c > >> @@ -900,6 +901,147 @@ static const struct vb2_ops vsp1_video_queue_qops = { >> .stop_streaming = vsp1_video_stop_streaming, >> }; >> >> + >> +/* ----------------------------------------------------------------------------- >> + * videobuf2 queue operations for writeback nodes >> + */ >> + >> +static void vsp1_video_wb_process_buffer(struct vsp1_video *video) >> +{ >> + struct vsp1_vb2_buffer *buf; >> + unsigned long flags; >> + >> + /* >> + * Writeback uses a running stream, unlike the M2M interface which >> + * controls a pipeline process manually though the use of >> + * vsp1_pipeline_run(). >> + * >> + * Instead writeback will commence at the next frame interval, and can >> + * be marked complete at the interval following that. To handle this we >> + * store the configured buffer as pending until the next callback. >> + * >> + * | | | | | >> + * A |<-->| >> + * B |<-->| >> + * C |<-->| : Only at interrupt C can A be marked done >> + */ >> + >> + spin_lock_irqsave(&video->irqlock, flags); >> + >> + /* Move the pending image to the active hw queue */ >> + if (video->pending) { >> + list_add_tail(&video->pending->queue, &video->irqqueue); >> + video->pending = NULL; >> + } >> + >> + buf = list_first_entry_or_null(&video->wbqueue, struct vsp1_vb2_buffer, >> + queue); >> + >> + if (buf) { >> + video->rwpf->mem = buf->mem; >> + >> + /* >> + * Store this buffer as pending. It will commence at the next >> + * frame start interrupt >> + */ >> + video->pending = buf; >> + list_del(&buf->queue); >> + } else { >> + /* Disable writeback with no buffer */ >> + video->rwpf->mem = (struct vsp1_rwpf_memory) { 0 }; > > With gcc 4.9.0: > > drivers/media/platform/vsp1/vsp1_video.c: In function > 'vsp1_video_wb_process_buffer': > drivers/media/platform/vsp1/vsp1_video.c:942:30: warning: missing > braces around initializer [-Wmissing-braces] > video->rwpf->mem = (struct vsp1_rwpf_memory) { 0 }; > > - video->rwpf->mem = (struct vsp1_rwpf_memory) { 0 }; > + video->rwpf->mem = (struct vsp1_rwpf_memory) { { 0, } }; > I've updated these to use a memset(&mem, 0, sizeof(mem)) instead. >> +static void vsp1_video_wb_stop_streaming(struct vb2_queue *vq) >> +{ >> + struct vsp1_video *video = vb2_get_drv_priv(vq); >> + struct vsp1_rwpf *rwpf = video->rwpf; >> + struct vsp1_pipeline *pipe = rwpf->pipe; >> + struct vsp1_vb2_buffer *buffer; >> + unsigned long flags; >> + >> + /* >> + * Disable the completion interrupts, and clear the WPF memory to >> + * prevent writing out frames >> + */ >> + spin_lock_irqsave(&video->irqlock, flags); >> + video->frame_end = NULL; >> + rwpf->mem = (struct vsp1_rwpf_memory) { 0 }; > > Likewise: > > - rwpf->mem = (struct vsp1_rwpf_memory) { 0 }; > + rwpf->mem = (struct vsp1_rwpf_memory) { { 0, } }; > Now memset... > Gr{oetje,eeting}s, > > Geert > > -- > Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@xxxxxxxxxxxxxx > > In personal conversations with technical people, I call myself a hacker. But > when I'm talking to journalists I just say "programmer" or something like that. > -- Linus Torvalds > _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel