Hi Daniel, On Wednesday 10 May 2017 17:14:33 Daniel Vetter wrote: > On Wed, May 10, 2017 at 04:41:09PM +0300, Ville Syrjälä wrote: > > On Tue, May 09, 2017 at 06:00:13PM +0100, Jose Abreu wrote: > > > Introduce a new helper function which calls mode_valid() callback > > > for all bridges in an encoder chain. > > > > > > Signed-off-by: Jose Abreu <joabreu@xxxxxxxxxxxx> > > > Cc: Carlos Palminha <palminha@xxxxxxxxxxxx> > > > Cc: Alexey Brodkin <abrodkin@xxxxxxxxxxxx> > > > Cc: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> > > > Cc: Daniel Vetter <daniel.vetter@xxxxxxxx> > > > Cc: Dave Airlie <airlied@xxxxxxxx> > > > Cc: Andrzej Hajda <a.hajda@xxxxxxxxxxx> > > > Cc: Archit Taneja <architt@xxxxxxxxxxxxxx> > > > --- > > > > > > drivers/gpu/drm/drm_bridge.c | 33 +++++++++++++++++++++++++++++++++ > > > include/drm/drm_bridge.h | 2 ++ > > > 2 files changed, 35 insertions(+) > > > > > > diff --git a/drivers/gpu/drm/drm_bridge.c b/drivers/gpu/drm/drm_bridge.c > > > index 86a7637..dc8cdfe 100644 > > > --- a/drivers/gpu/drm/drm_bridge.c > > > +++ b/drivers/gpu/drm/drm_bridge.c > > > @@ -206,6 +206,39 @@ bool drm_bridge_mode_fixup(struct drm_bridge > > > *bridge, > > > > > > EXPORT_SYMBOL(drm_bridge_mode_fixup); > > > > > > /** > > > > > > + * drm_bridge_mode_valid - validate the mode against all bridges in the > > > + * encoder chain. > > > + * @bridge: bridge control structure > > > + * @mode: desired mode to be validated > > > + * > > > + * Calls &drm_bridge_funcs.mode_valid for all the bridges in the > > > encoder > > > + * chain, starting from the first bridge to the last. If at least one > > > bridge + * does not accept the mode the function returns the error > > > code. > > > + * > > > + * Note: the bridge passed should be the one closest to the encoder. > > > + * > > > + * RETURNS: > > > + * MODE_OK on success, drm_mode_status Enum error code on failure > > > + */ > > > +enum drm_mode_status drm_bridge_mode_valid(struct drm_bridge *bridge, > > > + const struct drm_display_mode *mode) > > > +{ > > > + enum drm_mode_status ret = MODE_OK; > > > + > > > + if (!bridge) > > > + return ret; > > > + > > > + if (bridge->funcs->mode_valid) > > > + ret = bridge->funcs->mode_valid(bridge, mode); > > > + > > > + if (ret != MODE_OK) > > > + return ret; > > > + > > > + return drm_bridge_mode_valid(bridge->next, mode); > > > > Looks like it should be pretty trivial to avoid the recursion. > > > > Am I correct in interpreting this that bridges have some kind of > > a hand rolled linked list implementation? Reusing the standard > > linked lists would allow you to use list_for_each() etc. > > Yeah it's a hand-rolled list, but current hw also has a bridge nesting > depth of 2, so it really doesn't matter. I guess once we have real long > chains of bridges we can fix this (and just using list_head sounds like a > great idea). Even if not really needed right now, it's a pretty easy cleanup, if Jose has time to handle it in v3 of this series let's not postpone it ;-) -- Regards, Laurent Pinchart _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel