Comment # 14
on bug 100618
from John Brooks
(In reply to at46n from comment #13) > Seems like its a glsl compiler bug and not a radeonsi bug. With "prlimit > --pid PIDofDeadIsland -n65535" I am able to start and play the game. > > *** This bug has been marked as a duplicate of bug 85564 *** Not quite. The shaders actually compile fine, but Mesa does not yet support retrieving a binary with glGetProgramBinary(), and it's likely that the game mishandles this, resulting in running out of file descriptors, mishandling that error condition, and then crashing.
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