[Bug 100618] Dead Island crash after starting a new game

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Comment # 14 on bug 100618 from
(In reply to at46n from comment #13)
> Seems like its a glsl compiler bug and not a radeonsi bug. With "prlimit
> --pid PIDofDeadIsland -n65535" I am able to start and play the game.
> 
> *** This bug has been marked as a duplicate of bug 85564 ***

Not quite. The shaders actually compile fine, but Mesa does not yet support
retrieving a binary with glGetProgramBinary(), and it's likely that the game
mishandles this, resulting in running out of file descriptors, mishandling that
error condition, and then crashing.


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