[Bug 100239] Incorrect rendering in CS:GO

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Comment # 3 on bug 100239 from
Hello,

I have the same problem on my RX 480 and current mesa git.
I produced an apitrace but it is ~734MiB and trimming seems to be corrupting
it, I might be doing something wrong.
How should I share and eventually trim/extract only the relevant part from the
trace?


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