Re: [rfc] drm sync objects (search for spock)

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Am 26.04.2017 um 05:28 schrieb Dave Airlie:
Okay I've gone around the sun with these a few times, and
pretty much implemented what I said last week.

This is pretty much a complete revamp.

1. sync objects are self contained drm objects, they
have a file reference so can be passed between processes.

2. Added a sync object wait interface modelled on the vulkan
fence waiting API.

3. sync_file interaction is explicitly different than
opaque fd passing, you import a sync file state into an
existing syncobj, or create a new sync_file from an
existing syncobj. This means no touching the sync file code
at all. \o/

Doesn't that break the Vulkan requirement that if a sync_obj is exported to an fd and imported on the other side we get the same sync_obj again?

In other words the fd is exported and imported only once and the expectation is that we fence containing it will change on each signaling operation.

As far as I can see with the current implementation you get two sync_objects on in the exporting process and one in the importing one.

Regards,
Christian.


I haven't used rcu anywhere here, I've used xchg to swap
fence pointers in the hope that's safe. If this does need
rcu'ing I suggest we do it in a follow on patch to minimise
the review pain.

Dave.

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