Bug ID | 100784 |
---|---|
Summary | Fullscreen fade transitions in starsector run at a few frames per second |
Product | Mesa |
Version | 17.0 |
Hardware | x86-64 (AMD64) |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | jon@moozaad.co.uk |
QA Contact | dri-devel@lists.freedesktop.org |
The game generally runs at the 60fps cap with this exception. Game forum bug link: http://fractalsoftworks.com/forum/index.php?topic=11972.0 http://i.imgur.com/5zbBSCc.png (see the double prongs on the draw calls, the buffer wait is just an alt-tab) I'm running Opensuse Tumbleweed (mesa 17.0.3/kernel 4.10.10) on a Fury X. Reproduction: Launch star sector (any resolution, windowed or fullscreen) Get into the game (skip tutorials etc) Initiated a UI transition (easiest is press tab for map, left click a planet to show planet info) I'm working on getting an API trace.
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