[Bug 100784] Fullscreen fade transitions in starsector run at a few frames per second

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Bug ID 100784
Summary Fullscreen fade transitions in starsector run at a few frames per second
Product Mesa
Version 17.0
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter jon@moozaad.co.uk
QA Contact dri-devel@lists.freedesktop.org

The game generally runs at the 60fps cap with this exception.

Game forum bug link: http://fractalsoftworks.com/forum/index.php?topic=11972.0

http://i.imgur.com/5zbBSCc.png (see the double prongs on the draw calls, the
buffer wait is just an alt-tab)

I'm running Opensuse Tumbleweed (mesa 17.0.3/kernel 4.10.10) on a Fury X.


Reproduction:

Launch star sector (any resolution, windowed or fullscreen)
Get into the game (skip tutorials etc)
Initiated a UI transition (easiest is press tab for map, left click a planet to
show planet info)

I'm working on getting an API trace.


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