Hi, Thanks a lot for that work. On Sun, Apr 23, 2017 at 06:37:48PM +0800, Icenowy Zheng wrote: > As we are going to add support for the Allwinner DE2 engine in sun4i-drm > driver, we will finally have two types of display engines -- the DE1 > backend and the DE2 mixer. They both do some display blending and feed > graphics data to TCON, so I choose to call them both "engine" here. > > Abstract the engine type to a new struct with an ops struct, which contains > functions that should be called outside the engine-specified code (in > TCON, CRTC or TV Encoder code). > > A dedicated Kconfig option is also added to control whether > sun4i-backend-specified code (sun4i_backend.c and sun4i_layer.c) should > be built. As we removed the codes in CRTC code that directly call the > layer code, we can now extract the layer part and combine it with the > backend part into a new module, sun4i-backend.ko. While the code itself is good now, the patch mixes a few things that would be better to be split in separate patches. I think it would be better if you had patches organized like this: - Abstract the engine type by create the sunxi_engine structure and fixing all the callers. - Move the layers and backend files in the same module, and remove the now useless EXPORT_SYMBOLS. - Create a Kconfig option. Thanks! Maxime -- Maxime Ripard, Free Electrons Embedded Linux and Kernel engineering http://free-electrons.com
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