[Bug 40552] New: r200 crashes in glclear when running the wine d3d tests.

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https://bugs.freedesktop.org/show_bug.cgi?id=40552

           Summary: r200 crashes in glclear when running the wine d3d
                    tests.
           Product: Mesa
           Version: git
          Platform: x86 (IA32)
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/r200
        AssignedTo: dri-devel@xxxxxxxxxxxxxxxxxxxxx
        ReportedBy: stefandoesinger@xxxxxx


Created an attachment (id=50813)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=50813)
last log lines, assertion and backtrace.

When running the Wine(www.winehq.org) ddraw/d3d unit tests with r200 they crash
due to a failing assertion. The clear is done on a texture attached to a
framebuffer. It looks like Mesa is falling back to software, the SW renderer is
trying to map the texture into memory and this triggers the assertion.

I have not been able to reproduce this in a stand-alone application yet. I'll
attach a backtrace and the failing assertion. I'll also file a bug report for
the fact that r200 falls back to software at all, I think the hardware could do
this clear just fine.

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