[Bug 100695] Texture artifacts in Deus Ex: Mankind Divided

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Comment # 2 on bug 100695 from
(In reply to Michel Dänzer from comment #1)
> Could be a duplicate of bug 100681.

Probably, radv also gives me glitches in The Talos Principle.

Today I updated Mesa to version 1:17.2~git170417160400.ba6c451~z~padoka0 and
the glitches are still there. The llvm SVN revision stays at r300374.

I built the llvm trunk but I have no idea how to ask Mesa to use the build
result (are .so or lib.a used?). If you have any tutorial to run a specific
llvm version with Mesa I would be interested.


You are receiving this mail because:
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
https://lists.freedesktop.org/mailman/listinfo/dri-devel

[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux