The 'zap-shader' subnode is used to define a phandle for the PIL memory region that is required to load GPU secure firwmare images (known as the "zap shader"). Signed-off-by: Jordan Crouse <jcrouse@xxxxxxxxxxxxxx> --- Documentation/devicetree/bindings/display/msm/gpu.txt | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/Documentation/devicetree/bindings/display/msm/gpu.txt b/Documentation/devicetree/bindings/display/msm/gpu.txt index 43fac0f..0376b20 100644 --- a/Documentation/devicetree/bindings/display/msm/gpu.txt +++ b/Documentation/devicetree/bindings/display/msm/gpu.txt @@ -15,6 +15,15 @@ Required properties: * "iface" * "mem_iface" +Subnodes: +- zap-shader: Defines the memory region used by the zap shader + to load the firmware via the PIL loader. This is required + for adreno-5xx targets and newer unless the secure mode + is specifically disabled on a target. + +Required properties for zap-shader: +- memory-region: Phandle to the PIL reserved memory region. + Example: / { @@ -34,5 +43,9 @@ Example: <&mmcc GFX3D_CLK>, <&mmcc GFX3D_AHB_CLK>, <&mmcc MMSS_IMEM_AHB_CLK>; + + zap-shader { + memory-region = <&peripheral_reserved>; + }; }; }; -- 1.9.1 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel