Bug ID | 100426 |
---|---|
Summary | Trine 3 takes long time to load |
Product | Mesa |
Version | git |
Hardware | x86-64 (AMD64) |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | shtetldik@gmail.com |
QA Contact | dri-devel@lists.freedesktop.org |
Trine 3 [GOG version] takes 50 seconds to load on first run (empty shader cache). On subsequent runs, it takes 25 seconds (apparently since shader cache is already populated). Also, the CPU is loaded for me around 25% during game starting, so it looks like shader compilation doesn't utilize all available cores. OS: Debian testing x86-64 GPU: AMD RX480 / 4GB VRAM CPU: Intel Core i7 4770 (3.40GHz) / 16GB RAM OpenGL renderer string: Gallium 0.4 on AMD POLARIS10 (DRM 3.8.0 / 4.9.0-2-amd64, LLVM 3.9.1) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.1.0-devel (git-af73acca2b)
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