Comment # 7
on bug 100390
from Samuel Pitoiset
Okay, the game uses ARB_texture_buffer_object which is only exposed with a core profile for some reasons. I'm able to run the game with some hacky changes but it fails to render correctly at some point. Unfortunately, I don't think we can do anything for it because compat >= 3.1 is not supported for now (and probably won't be in the near future). Anyways, the game should not crash when the returned context is NULL.
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