https://bugzilla.kernel.org/show_bug.cgi?id=31682 --- Comment #4 from Alex Deucher <alexdeucher@xxxxxxxxx> 2011-08-19 14:45:22 --- Someone could implement support for accelerated fb operations, I just don't have any plans to. The problem is, the drawing engine is usually the part of the GPU that hangs if there is a problem so if we use the drawing engine to accelerate fb operations and it hangs, you may end up with a hosed console whereas. The other issue is that on newer asics, there is no 2D engine, so you'd have to implement fb acceleration with the 3D engine which is substantially more complex. -- Configure bugmail: https://bugzilla.kernel.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching the assignee of the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel