Bug ID | 100400 |
---|---|
Summary | Game Valhalla Hills crash on startup |
Product | Mesa |
Version | 17.0 |
Hardware | x86-64 (AMD64) |
OS | All |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | beham.christopher@gmx.at |
QA Contact | dri-devel@lists.freedesktop.org |
Created attachment 130460 [details]
Output of the game execution logged with script
The Game Valhalla Hills crashes for me on Mesa 17.0.2 on Archlinux.
I tried the mesa packages from the standard archlinux extra repo.
To get a little bit more information I added the line '--enable-debug \' to
./configure in the mesa_archlinux_package_source_files and created the packages
and installed the packages mesa and mesa-vdpau, except from builded with
enabled debug these packages are the same as from the standard archlinux extra
repo.
The attached file run is the output of executing:
ST_DEBUG=tgsi MESA_DEBUG=1 LIBGL_DEBUG=verbose ./ValhallaHills-Linux-Shipping
The attached file gdb is the output of executing:
ST_DEBUG=tgsi MESA_DEBUG=1 LIBGL_DEBUG=verbose gdb
./ValhallaHills-Linux-Shipping
I also tried to play with MESA_GL_VERSION_OVERRIDE (the game seems to need at
least 3.2) and MESA_GLSL_VERSION_OVERRIDE (the game seems to need at least 150)
but with no effects on the error outputs.
The game works very well when using the amdgpu-pro driver version 16.60.379184
and turning off vsync in the game options. But I want to keep Mesa because of
the need to downgrade packages for amdgpu-pro and bad performance on Grid
Autosport.
The game also works with an old nvidia GeForce GT240 in my old PC in my cellar
with both nvidia version 340 and mesa nouveau driver, with colour and blinking
light issues but quite playable.
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