What | Removed | Added |
---|---|---|
Resolution | NOTOURBUG | --- |
Status | RESOLVED | REOPENED |
Comment # 6
on bug 100242
from tnmailinglists@gmail.com
(In reply to Michel Dänzer from comment #5) > (In reply to tnmailinglists from comment #3) > > 3.029 Couldn't create atlas bitmap (size 8192x8182), will try again > > 3.094 Created atlas bitmap 4096x4096 > > Looks like the game now gracefully handles the failure to allocate an > 8192x8192 (= 256MB) atlas texture and falls back to a 4096x4096 one. The > crash before was probably a game bug. I think you are misreading my comment, I was using an older stable version of mesa there to make sure that it still worked as described in the original post. I did not change the game version. It does not crash with mesa 12.0.6 and radeon 1:7.7.1, but it does crash on mesa 17.1 git with radeon 1:7.9.0. It could still be a game bug, but I'd guess something has changed in the way the driver does buffer allocation if it crashes in one case but not the other with the same game executable. I've reopened for now since the crash still happens on git mesa, feel free to close again if I misunderstood what you meant.
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