[Bug 97059] Tahiti+DRI3+Unity+Blender corruption

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Comment # 14 on bug 97059 from
The opengl calls blender make are faulty, since a trace doesn't render properly
on windows with proprietary AMD drivers either.

Though I still want to ask, could we get rid of the random contents? Under
windows it's just black instead of drawing random images. To me at least that
seems like the better approach.


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