https://bugs.freedesktop.org/show_bug.cgi?id=36934 --- Comment #7 from Michel Dänzer <michel@xxxxxxxxxxx> 2011-08-09 03:34:33 PDT --- (In reply to comment #6) > I observed that this corruption is often accompanied by these messages on the > console from which I start a game: What exactly does 'often' mean? If it's not always, it probably can't (fully) explain the problem... > radeon: mmap failed, errno: 1 > Mesa: User error: GL_OUT_OF_MEMORY in glTexImage Looks like this app ran out of memory. (errno: 1 means EPERM, not sure how that can happen...) > A possibly unrelated question: what happens if the scene to be rendered needs > more than VRAM+GART amount of data? It's up to the userspace drivers to split it up into smaller chunks that can fit. A couple of random things to try would be radeon.agpmode=4 and =-1, disabling tiling, ... Trying a newer kernel and possibly r300g driver probably wouldn't hurt either. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel