Comment # 2
on bug 99843
from dan@jerber.co.uk
I've just tried with multiple draw calls using the same VBO and it appears this does also cause the error. However, it appears there has to be 3 or more calls to cause the error (1 and 2 calls produce the expected output). Apologies for that. It was the way my application works that led me down that path. I currently do not have a simple program that demonstrates the error. I have amended the application I've been writing to call the test shaders as I was trying to work out what was wrong with my application. I could probably create something. What is the usual format to provide this in? Thanks.
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