https://bugs.freedesktop.org/show_bug.cgi?id=34495 --- Comment #52 from Lars G <terraformers@xxxxxxxxx> 2011-08-02 04:40:28 PDT --- (In reply to comment #51) > Created an attachment (id=49807) View: https://bugs.freedesktop.org/attachment.cgi?id=49807 Review: https://bugs.freedesktop.org/review?bug=34495&attachment=49807 > Implement HW accelerated GL_SELECT > Can someone please test this patch? Thanks Micael! Testing now and found one issue. I can recreate it by doing the following steps: Apply an subdiv modifier set to 6 to the default cube. With wire displayed, all shading modes (matcap/textured/solid) are fast when selecting the object in object-mode. But once "apply" is clicked in the subdiv modifier the matcap and textured shading modes are slowing down selection, only solid shading mode is still fast. This is with mesa git 2011-07-30 and recent soc blender from http://builder.blender.org/download/ Hope this helps! -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel