[Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)

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Comment # 84 on bug 97879 from
Michel, the commit in master doesn't fix it. It was fixed in the game by using
mallocd memory for the upload process and then memcpy into the buffer.
Therefore, the game doesn't need to use the read flag and doesn't do
read-modify-write on mapped memory.


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