[Bug 99511] Compute Shader can't deal with Depth Buffers correctly

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changed bug 99511
What Removed Added
Resolution --- FIXED
Status NEW RESOLVED

Comment # 1 on bug 99511 from
I'm closing this bug as it is fixed in latest git + LLVM 4.0

Additionally, the sample I uploaded contained a bug:
Line 276:
glBindImageTexture( 0, dstTexName[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8
);

Should have been:
glBindImageTexture( 0, dstTexName[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32F );


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