Comment # 7
on bug 98856
from Gregor Münch
I finally was able to start bisecting this, I was going back to Mesa from early October but couldnt find the culprit. I used PKGBUILD provided from here: https://aur.archlinux.org/packages/lib32-mesa-git/ Then I followed these instructions: https://wiki.archlinux.org/index.php/Arch_User_Repository#Installing_packages https://wiki.archlinux.org/index.php/Bisecting_bugs I guess since the executable name of the game is dirt.i386 so bisecting the 32bit package is the right one? Im a bit lost here, I will try older Kernel and libdrm but after that Im running out of ideas what could caused this, any other ideas would be appreciated. BTW, judging from the screenshots in https://bugs.freedesktop.org/show_bug.cgi?id=99136 it looks this is the same problem. Its interesting to see that enabling a minor heavy graphic option causes such crazy graphical corruption. He enables blood effects and in Dirt you have to set Crowd from OFF to LOW or higher. While ULTRA option makes the problem even worse. Fun Fact: I tested Tomb Raider Benchmark, and the average FPS on went from 48fps with Mesa from October to 58fps with current Mesa git. So really good job on this!
You are receiving this mail because:
- You are the assignee for the bug.
_______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel