Comment # 18
on bug 99444
from Samuel Pitoiset
(In reply to Józef Kucia from comment #17) > (In reply to Samuel Pitoiset from comment #16) > > Does the following patch help? > > > > https://cgit.freedesktop.org/mesa/mesa/commit/ > > ?id=dfe111368d11aaffae7f8738c858c335cdec1e9d > > > > It actually fixes the glActiveTexture() errors but I still get rendering > > issues on my side using the trace. > > I think that the glActiveTexture() errors are unrelated to any rendering > issues. These are generated by GL context initialization in Wine. It's not > clear to me if they appear when the game is run directly. We bind dummy > textures to GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB units, so we shouldn't > exceed the limit reported by the driver. Yes, but according to the trace, 192 texture units were used and the limit was 144 before that commit. As I said, I still have rendering issues (other issue?). Anyway, it seems reasonable to expose 32 texture units per stage.
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