Re: [Intel-gfx] [PATCH 0/3] drm/i915: Handle hanging during nonblocking modeset correctly.

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On Mon, Jan 30, 2017 at 03:42:17PM +0100, Maarten Lankhorst wrote:
> Op 30-01-17 om 09:17 schreef Daniel Vetter:
> > On Fri, Jan 27, 2017 at 03:08:45PM +0000, Chris Wilson wrote:
> >> On Fri, Jan 27, 2017 at 03:58:08PM +0100, Daniel Vetter wrote:
> >>> On Fri, Jan 27, 2017 at 02:31:55PM +0000, Chris Wilson wrote:
> >>>> On Fri, Jan 27, 2017 at 03:21:29PM +0100, Daniel Vetter wrote:
> >>>>> On Fri, Jan 27, 2017 at 09:30:50AM +0000, Chris Wilson wrote:
> >>>>>> On Thu, Jan 26, 2017 at 04:59:21PM +0100, Maarten Lankhorst wrote:
> >>>>>>> When writing some testcases for nonblocking modesets. I found out that the
> >>>>>>> infinite wait on the old fb was causing issues.
> >>>>>> The crux of the issue here is the locked wait for old dependencies and
> >>>>>> the inability to inject the intel_prepare_reset disabling of all planes.
> >>>>>> There are a couple of locked waits on struct_mutex within the modeset
> >>>>>> locks for intel_overlay and if we happen to be using the display plane
> >>>>>> for the first time.
> >>>>>>
> >>>>>> The first I suggested solving using fences to track dependencies and
> >>>>>> keep the order between atomic states. Cancelling the outstanding
> >>>>>> modesets, replacing with a disable and then on restore jumping to the
> >>>>>> final state look doable. It also requires avoiding the struct_mutex for
> >>>>>> disabling, which is quite easy. To avoid the wait under struct_mutex,
> >>>>>> we've talked about switching to mmio, but for starters we could move the
> >>>>>> wait from inside intel_overlay into the fence for the atomic operation.
> >>>>>> (But's that a little more surgery than we would like for intel_overlay I
> >>>>>> guess - dig out Ville's patches for overlay planes?) And to prevent the
> >>>>>> wait under struct_mutex for pin_to_display_plane, my plane is to move
> >>>>>> that to an async fenced operation that is then naturally waited upon by
> >>>>>> the atomic modeset.
> >>>>> A bit more a hack, but a different idea, and I think hack for gen234.0 is
> >>>>> ok:
> >>>>>
> >>>>> We complete all the requests before we start the hw reset with fence.error
> >>>>> = -EIO. But we do this only when we need to get at the display locks. A
> >>>>> slightly more elegant solution would be to trylock modeset locks, and if
> >>>>> one of them fails (and only then) complete all requests with -EIO to get
> >>>>> the concurrent modeset to proceed before we reset the hardware. That's
> >>>>> essentially the logic we had before all the reworks, and it worked. But I
> >>>>> didn't look at how scary that all would be to make it work again ...
> >>>> The modeset lock may not just be waiting on our requests (even on pnv we
> >>>> can expect that there are already users celebrating that pnv+nouveau
> >>>> finally works ;) and that the display is not the only user/observer of
> >>>> those requests. Using the requests to break the modeset lock just feels
> >>>> like the wrong approach.
> >>> It's a cycle, and we need to break it somewhere. Another option might be
> >>> to break the cycle the same way we do it for gem locks: Wake up everyone
> >>> and restart the modeset ioctl. Since the trouble only happens for
> >>> synchronous modesets where we hold the locks while waiting for fences, we
> >>> can also break out of that and restart. And I also don't think that would
> >>> leak to other drivers, after all our gem locking restart dances also don't
> >>> leak to other drivers - it's just our own driver's lock which are affected
> >>> by these special wakupe semantics.
> >> It's a queue of nonblocking modesets that we need to worry about, afaik.
> >> Moving the wait for blocking modeset outside of modeset lock is easily
> >> achievable (and avoiding the other waits under both the modeset + 
> >> struct_mutex I have at least an idea for). So the challenge is how to
> >> inject all-planes-off for gen3 and then allow the queue to continue again
> >> afterwards.
> > Hm right, I missed the nonblocking updates which don't take locks. But
> > assuming we do the display reset for gpu resets as a full modeset (i.e.
> > going through ->atomic_commit) it should still work out correctly:
> >
> > Starting state: gpu is hung, nonblocking modeset waiting for some requests
> > to complete.
> Missing one evil detail here, else things would have moved forward..
> 
> A unrelated thread performs a blocking commit, and holds all locks until the nonblocking modeset completes.

And where is the problem in that? If we first set all fences to -EIO, and
then try to grab locks, that other thread will be able to complete. After
all this scheme worked before we reworked the reset logic completely.
-Daniel

> > 1. hangcheck kicks in, fires off reset work.
> >
> > 2. We complete all requests with fence.error = -EIO and wake up any
> > waiters. That means no re-queueing for older platforms, but oh well.
> >
> > 3. We grab all the display locks. Nothing happens yet.
> >
> > 4. We reset the chip, display dies.
> >
> > 5. We run ->atomic_commit to restore things. This will also force the
> > nonblocking commit worker to complete before this display restore touches
> > anything.
> >
> > The only trouble I see is that the nonblocking worker can still touch the
> > display block while we kill it, which isn't awesome. But we can fix that
> > by waiting for all pending nonblocking commits in step 3 manually (without
> > calling into atomic_commit), as long as we do step 2.
> >
> > So completing everything with EIO unconditionally still seems like the
> > simplest option that actually works for pre-g4x ...
> > -Daniel
> 
> 

-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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