Re: [PATCH] drm/fourcc: add vivante tiled layout format modifiers

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Am Donnerstag, den 26.01.2017, 18:24 +0100 schrieb Daniel Vetter:
> On Thu, Jan 26, 2017 at 04:32:17PM +0100, Philipp Zabel wrote:
> > Vivante GC hardware uses simple 4x4 tiled and nested 64x64 supertiled
> > formats as well as so-called split-tiled variants for dual-pipe
> > hardware, where even and odd tiles start at different base addresses.
> > 
> > Signed-off-by: Philipp Zabel <p.zabel@xxxxxxxxxxxxxx>
> > ---
> >  include/uapi/drm/drm_fourcc.h | 41 +++++++++++++++++++++++++++++++++++++++++
> >  1 file changed, 41 insertions(+)
> > 
> > diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h
> > index a5890bf44c0af..ec0498cf61756 100644
> > --- a/include/uapi/drm/drm_fourcc.h
> > +++ b/include/uapi/drm/drm_fourcc.h
> > @@ -159,6 +159,7 @@ extern "C" {
> >  #define DRM_FORMAT_MOD_VENDOR_NV      0x03
> >  #define DRM_FORMAT_MOD_VENDOR_SAMSUNG 0x04
> >  #define DRM_FORMAT_MOD_VENDOR_QCOM    0x05
> > +#define DRM_FORMAT_MOD_VENDOR_VIVANTE 0x06
> >  /* add more to the end as needed */
> >  
> >  #define fourcc_mod_code(vendor, val) \
> > @@ -233,6 +234,46 @@ extern "C" {
> >   */
> >  #define DRM_FORMAT_MOD_SAMSUNG_64_32_TILE	fourcc_mod_code(SAMSUNG, 1)
> >  
> > +/* Vivante framebuffer modifiers */
> > +
> > +/*
> > + * Vivante 4x4 tiling layout
> > + *
> > + * This is a simple tiled layout using tiles of 4x4 pixels in a row-major
> > + * layout.
> > + */
> > +#define DRM_FORMAT_MOD_VIVANTE_TILED		fourcc_mod_code(VIVANTE, 1)
> > +
> > +/*
> > + * Vivante 64x64 super-tiling layout
> > + *
> > + * This is a tiled layout using 64x64 pixel super-tiles, where each super-tile
> > + * contains 8x4 groups of 2x4 tiles of 4x4 pixels (like above) each, all in row-
> > + * major layout.
> > + *
> > + * For more information: see
> > + * https://github.com/etnaviv/etna_viv/blob/master/doc/hardware.md#texture-tiling
> > + */
> > +#define DRM_FORMAT_MOD_VIVANTE_SUPER_TILED	fourcc_mod_code(VIVANTE, 2)
> > +
> > +/*
> > + * Vivante 4x4 tiling layout for dual-pipe
> > + *
> > + * Same as the 4x4 tiling layout, except every second 4x4 pixel tile starts at a
> > + * different base address. Offsets from the base addresses are therefore halved
> > + * compared to the non-split tiled layout.
> > + */
> > +#define DRM_FORMAT_MOD_VIVANTE_SPLIT_TILED	fourcc_mod_code(VIVANTE, 3)
> > +
> > +/*
> > + * Vivante 64x64 super-tiling layout for dual-pipe
> > + *
> > + * Same as the 64x64 super-tiling layout, except every second 4x4 pixel tile
> > + * starts at a different base address. Offsets from the base addresses are
> > + * therefore halved compared to the non-split super-tiled layout.
> > + */
> > +#define DRM_FORMAT_MOD_VIVANTE_SPLIT_SUPER_TILED fourcc_mod_code(VIVANTE, 4)
> 
> Does this mean the dual-pipe stuff has 2 planes? Do you need Ville's
> driver-private format stuff for this?

Nope, it's a single plane, but the pipes using different offsets within
the plane.
As the pipe address registers are freely configurable we could push the
render output into 2 planes, but why make our life hard for no
reason? :)

Regards,
Lucas

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