[Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Comment # 56 on bug 97879 from
Is the async I/O thread doing a lot of memory allocations?

If so, perhaps the malloc implementation is slowed down by having large amount
of small allocs/frees from shader compiles and/or fragmentation of it's free
space. I wonder if it's possible to put mesa on a separate allocator without
affecting the rest of the app.
If the game is 32bit, it could also be that the address space is almost fully
mapped and mmap is struggling to find holes to fit the new allocations in.

Just some random guesses there.


You are receiving this mail because:
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
https://lists.freedesktop.org/mailman/listinfo/dri-devel

[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux