Bug ID | 99528 |
---|---|
Summary | Wine game doesn't redraw properly in fullscreen |
Product | Mesa |
Version | git |
Hardware | Other |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | dark.shadow4@web.de |
QA Contact | dri-devel@lists.freedesktop.org |
Created attachment 129133 [details] Trace from the game The windows game DXBall doesn't properly redraw in fullscreen mode. I assume it's an radeonsi bug, since others reported it working fine. Also, LIBGL_ALWAYS_SOFTWARE makes it render properly, although fairly slow. Apitrace attached, notice how the upper half is a static image while the lower half is how it should look like. Also noteworthy is that it works sometimes. Seemingly random, the fullscreen game either renders fine or displays just a static image from the first menu. System -Arch 64bit -Radeon R9 285 using amdgpu and opensource driver -Mesa 17.1.0-devel (git-0054dded03) Game in question: http://www.blitwise.com/Scorched_Reality/DXBall19.EXE Just run it with wine2.0
You are receiving this mail because:
- You are the assignee for the bug.
_______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel