[Bug 99528] Wine game doesn't redraw properly in fullscreen

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Bug ID 99528
Summary Wine game doesn't redraw properly in fullscreen
Product Mesa
Version git
Hardware Other
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter dark.shadow4@web.de
QA Contact dri-devel@lists.freedesktop.org

Created attachment 129133 [details]
Trace from the game

The windows game DXBall doesn't properly redraw in fullscreen mode.
I assume it's an radeonsi bug, since others reported it working fine. Also,
LIBGL_ALWAYS_SOFTWARE makes it render properly, although fairly slow.

Apitrace attached, notice how the upper half is a static image while the lower
half is how it should look like.
Also noteworthy is that it works sometimes. Seemingly random, the fullscreen
game either renders fine or displays just a static image from the first menu.

System
-Arch 64bit
-Radeon R9 285 using amdgpu and opensource driver
-Mesa 17.1.0-devel (git-0054dded03)

Game in question: http://www.blitwise.com/Scorched_Reality/DXBall19.EXE
Just run it with wine2.0


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