[Bug 39269] Pioneer Spacesim fails to compile shader

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https://bugs.freedesktop.org/show_bug.cgi?id=39269

Ian Romanick <idr@xxxxxxxxxxxxxxx> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Platform|x86-64 (AMD64)              |All
           Keywords|                            |NEEDINFO
          Component|Drivers/Gallium/r300        |glsl-compiler
         AssignedTo|dri-devel@lists.freedesktop |idr@xxxxxxxxxxxxxxx
                   |.org                        |
                 CC|                            |stereotype441@xxxxxxxxx

--- Comment #1 from Ian Romanick <idr@xxxxxxxxxxxxxxx> 2011-07-15 15:14:45 PDT ---
(In reply to comment #0)
> it disables shaders on start with this error message:
> 
> GL_ARB_point_sprite: Yes
> Error compiling shader: data/shaders/postprocessBloom1Downsample.frag.glsl:
> 0:122(1): error: syntax error, unexpected EXTENSION, expecting $end

This concerns me a bit.  This is saying that the error is in line 122. 
#extension lines can only be preceded in a shader by comments, whitespace, and
the #version line.  The shader at github has #extension as the first line, so
something fishy is going on.

Can you run with MESA_GLSL=dump and attach the output?

> OpenGL vendor: X.Org R300 Project
> OpenGL renderer string: Gallium 0.4 on ATI R580
> 
> Pioneer will run with shaders disabled.
> 
> this works with mesa 7.10 branch
> 
> the code to the game is here:
> https://github.com/pioneerspacesim/pioneer
> 
> Distro is Slackware64 13.37

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