Now that commandstreams are handled through the cmdbuf suballocator the workaround to make the IOVA games work is not needed anymore. Signed-off-by: Lucas Stach <l.stach@xxxxxxxxxxxxxx> --- drivers/gpu/drm/etnaviv/etnaviv_mmu.c | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/drivers/gpu/drm/etnaviv/etnaviv_mmu.c b/drivers/gpu/drm/etnaviv/etnaviv_mmu.c index dcc86d8eeb98..6a8c28e64866 100644 --- a/drivers/gpu/drm/etnaviv/etnaviv_mmu.c +++ b/drivers/gpu/drm/etnaviv/etnaviv_mmu.c @@ -117,14 +117,9 @@ static int etnaviv_iommu_find_iova(struct etnaviv_iommu *mmu, struct list_head list; bool found; - /* - * XXX: The DRM_MM_SEARCH_BELOW is really a hack to trick - * drm_mm into giving out a low IOVA after address space - * rollover. This needs a proper fix. - */ ret = drm_mm_insert_node_in_range(&mmu->mm, node, size, 0, mmu->last_iova, ~0UL, - mmu->last_iova ? DRM_MM_SEARCH_DEFAULT : DRM_MM_SEARCH_BELOW); + DRM_MM_SEARCH_DEFAULT); if (ret != -ENOSPC) break; -- 2.11.0 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel