Re: Request API: stateless VPU: the buffer mechanism and DPB management

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Hi all,

If we move parser or part of DPB management mechanism into kernel we will face a issue as follows:
One customer requires dpb management do a flush when stream occurs in order to keep output frame clean.
While another one requires output frame with error to keep output frame smooth.
And when only one field has a error one customer wants to do a simple field copy to recover.

These are some operation related to strategy rather then mechanism.
I think it is not a good idea to bring such kind of flexible process to kernel driver.

So here is the ultimate challenge that how to reasonably move the parser and flexible process
which is encapsuled in firmware to a userspace - kernel stateless driver model.


陈恒明/Herman Chen
算法工程师/Algorithm Engineer
+86-591-83991906-8900
福州瑞芯微电子股份有限公司
 
From: Randy Li
Date: 2017-01-17 11:04
To: linux-media@xxxxxxxxxxxxxxx
CC: dri-devel@xxxxxxxxxxxxxxxxxxxxx; Hans Verkuil; pawel; ayaka@xxxxxxxxxxx; nicolas.dufresne@xxxxxxxxxxxxxxx; florent.revest; hugues.fruchet; herman.chen@xxxxxxxxxxxxxx
Subject: Request API: stateless VPU: the buffer mechanism and DPB management
Hello all:
   I have recently finish the learning of the H.264 codec and ready to
write the driver. Although I have not get deep in syntax of H.264 but I
think I just need to reuse and extended the VA-API H264 Parser from
gstreamer. The whole plan in userspace is just injecting a parsing
operation and set those v4l2 control in kernel before enqueue a buffer
into OUTPUT, which would keep the most compatible with those stateful
video IP(those with a firmware).
   But in order to do that, I can't avoid the management of DPB. I
decided to moving the DPB management job from userspace in kernel. Also
the video IP(On2 on rk3288 and the transition video IP on those future
SoC than rk3288, rkv don't have this problem) would a special way to
manage the DPB, which requests the same reference frame is storing in
the same reference index in the runtime(actually it is its Motion Vector
data appended in decoded YUV data would not be moved). I would suggest
to keep those job in kernel, the userspace just to need update the list0
and list1 of DPB. DPB is self managed in kernel the userspace don't need
to even dequeue the buffer from CAPTURE until the re-order is done.
   The kernel driver would also re-order the CAPTURE buffer into display
order, and blocking the operation on CAPTURE until a buffer is ready to
place in the very display order. If I don't do that, I have to get the
buffer once it is decoded, and marking its result with the poc, I could
only begin the processing of the next frame only after those thing are
done. Which would effect the performance badly. That is what chromebook
did(I hear that from the other staff, I didn't get invoke in chromium
project yet). So I would suggest that doing the re-order job in kernel,
and inform the the userspace the buffers are ready when the new I
frame(key frame) is pushed into the video IP.
   Although moving those job into kernel would increase the loading, but
I think it is worth to do that, but I don't know whether all those
thought are correct and high performance(It is more important than API
compatible especially for those 4K video). And I want to know more ideas
about this topic.
   I would begin the writing the new driver after the coming culture new
year vacation(I would go to the Europe), I wish we can decide the final
mechanism before I begin this job.
--
Randy Li
The third produce department
 
 
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