Comment # 4
on bug 99292
from Christoph Haag
Someone said that with mesa with --enable-debug it runs in an assert before the gpu hang happens, so I tried it to add it to the bug report, but this did not happen for me. I get no assert and the GPU still hangs with --enable-debug. Just an idea, since High Fidelity has had the other known application side rendering bug, it's possible there is a buggy shader that the compiler doesn't catch.
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