[Bug 99292] GPU hang in High Fidelity

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Comment # 4 on bug 99292 from
Someone said that with mesa with --enable-debug it runs in an assert before the
gpu hang happens, so I tried it to add it to the bug report, but this did not
happen for me. I get no assert and the GPU still hangs with --enable-debug.

Just an idea, since High Fidelity has had the other known application side
rendering bug, it's possible there is a buggy shader that the compiler doesn't
catch.


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