https://bugs.freedesktop.org/show_bug.cgi?id=39193 --- Comment #1 from Simon Farnsworth <simon.farnsworth@xxxxxxxxxxxx> 2011-07-14 09:54:34 PDT --- I'm going to hunt for a different way to do this; I can see what's going on, but I have no idea why. glXBindTexImageEXT ends up calling into st_context_teximage (st_manager.c:523 onwards in my git checkout). When st_context_teximage is about to exit (returning TRUE), I can see that stObj and stImage have been successfully initialised, but that stImage->pt is NULL. When I call glFramebufferTexture2DEXT, the same stObj as st_context_teximage set up is used; this step works, because it never looks at the pt member. When I call glCheckFramebufferStatusEXT, I get burnt - st_validate_attachment deferences pt without checking it for NULL, and thus I segfault out. I can't work out how stImage->pt is meant to be set; it looks like it might be a side-effect of pipe_resource_reference, but it isn't happening. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel