從我的 iPad 傳送 > Daniel Stone <daniel@xxxxxxxxxxxxx> 於 2017年1月5日 上午1:02 寫道: > > Hi Randy, > >> On 4 January 2017 at 16:29, Randy Li <ayaka@xxxxxxxxxxx> wrote: >> index 90d2cc8..23c8e99 100644 >> --- a/drivers/gpu/drm/drm_fourcc.c >> +++ b/drivers/gpu/drm/drm_fourcc.c >> @@ -165,6 +165,9 @@ const struct drm_format_info *__drm_format_info(u32 format) >> { .format = DRM_FORMAT_UYVY, .depth = 0, .num_planes = 1, .cpp = { 2, 0, 0 }, .hsub = 2, .vsub = 1 }, >> { .format = DRM_FORMAT_VYUY, .depth = 0, .num_planes = 1, .cpp = { 2, 0, 0 }, .hsub = 2, .vsub = 1 }, >> { .format = DRM_FORMAT_AYUV, .depth = 0, .num_planes = 1, .cpp = { 4, 0, 0 }, .hsub = 1, .vsub = 1 }, >> + /* FIXME a pixel in Y for P010 is 10 bits */ >> + { .format = DRM_FORMAT_P010, .depth = 0, .num_planes = 2, .cpp = { 1, 2, 0 }, .hsub = 2, .vsub = 2 }, > > It seems like P010 stores each Y component in a 16-bit value, with the > bottom 6 bits ignored. So I think cpp here should be 2. No, the rest bits are used to store the next pixel. The P010 is just a 10 bits color depth pixel format. > > Cheers, > Daniel _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel