Comment # 6
on bug 99019
from Marek Olšák
The shader ends up in an infinite loop because of this: ... v_cmpx_le_f32_e32 vcc, 0, v0 s_branch BB0_30 s_cbranch_execnz BB0_30 ; BB#29: exp null off, off, off, off done vm s_endpgm BB0_30: ; %endif110 ... s_branch shouldn't be there. It prevents killing the wave early and the loop that follows is infinite, because it starts with EXEC=0.
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