[Bug 38941] New: Wrong render in Blender with clipping border active in edit mode

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



https://bugs.freedesktop.org/show_bug.cgi?id=38941

           Summary: Wrong render in Blender with clipping border active in
                    edit mode
           Product: Mesa
           Version: git
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
        AssignedTo: dri-devel@xxxxxxxxxxxxxxxxxxxxx
        ReportedBy: kam1kaz3@xxxxxxxxx


Created an attachment (id=48737)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=48737)
wrong render

When we enable the clipping border (Alt+B) in Blender and enter edit mode, the
vertex handles (small quads) are misplaced and huge. This is better seen after
rotating the camera.

LIBGL_ALWAYS_SOFTWARE=1 works fine.

Correct rendering:
http://wiki.blender.org/index.php/Doc:Manual/3D_interaction/Navigating/3D_View#View_Clipping_Border

Wrong rendering: See attached screenshot.

-- 
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux