https://bugs.freedesktop.org/show_bug.cgi?id=38941 Summary: Wrong render in Blender with clipping border active in edit mode Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel@xxxxxxxxxxxxxxxxxxxxx ReportedBy: kam1kaz3@xxxxxxxxx Created an attachment (id=48737) --> (https://bugs.freedesktop.org/attachment.cgi?id=48737) wrong render When we enable the clipping border (Alt+B) in Blender and enter edit mode, the vertex handles (small quads) are misplaced and huge. This is better seen after rotating the camera. LIBGL_ALWAYS_SOFTWARE=1 works fine. Correct rendering: http://wiki.blender.org/index.php/Doc:Manual/3D_interaction/Navigating/3D_View#View_Clipping_Border Wrong rendering: See attached screenshot. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel