Dear dri-devel folks, My sincere apologies for hitting send on that mail. I got real mad and angry and typed a mail I shouldn't have submitted - pouring oil into flames for shit and giggles just doesn't help anyone, and it detracts from moving things forward and improving the code and drivers and everything in a friendly and constructive fashion. I want to be part of a great community, this wasnt :( /me out and off for a walk Thanks, Daniel On Thu, Dec 08, 2016 at 03:02:10PM +0100, Daniel Vetter wrote: > On Thu, Dec 08, 2016 at 01:15:56PM +0100, Geert Uytterhoeven wrote: > > On Thu, Dec 8, 2016 at 11:10 AM, Daniel Vetter <daniel@xxxxxxxx> wrote: > > > On Thu, Dec 08, 2016 at 12:01:19PM +1100, Benjamin Herrenschmidt wrote: > > >> On Wed, 2016-11-23 at 10:03 +0200, Tomi Valkeinen wrote: > > >> > Since the fbdev framework is in maintenance mode and all new display drivers > > >> > should be made with the DRM framework, remove the fbdev drivers from staging. > > >> > > > >> > Note: the patches are created with git format-patch -D, so they can't be > > >> > applied. Only for review. > > >> > > >> I missed the discussion where this decision was made, I admit I am > > >> unimpressed by it. > > >> > > >> DRM drivers don't strike me as suitable for small/slow cores with dumb > > >> framebuffers or simple 2D only accel, such as the one found in the ASpeed > > >> BMCs. > > > > > > We have a helper for simple drivers now, if you take into account the > > > massive helper libraries for everything that comes along with drm I expect > > > if even dumb panels behind slow spi buses drm is now the more suitable > > > subsytem. > > > > This has been going on your years: > > 1. Fbdev is obsolete, everybody should use DRM instead! > > 2. Can you please point me to a small sample driver for a dumb frame buffer? > > 3. Several are being written, but none of them is upstream yet. > > 4. Goto 1. > > Wut. We have like 20+ small atomic drivers nowdays. > > > >> With drmfb you basically have to shadow everything into memory & copy > > >> over everything, and locks you out of simple 2D accel. For a simple text > > >> console the result is orders of magnitude slower and memory hungry than > > >> a simple fbdev. > > > > > > Not true, we have full fbdev emulation, and drivers can implement the 2d > > > accel in there. And a bunch of them do. It's just that most teams decided > > > that this is pointless waste of their time.j > > > > > >> At least that was the case last I looked at the DRM stuff with Dave, > > >> maybe things have changed... > > >> > > >> Not everything has a powerful 3D GPU. > > > > > > That's correct, and drm can cope. And compared to fbdev there's a very > > > active community who improves&refactors it every kernel release to make it > > > even better. Since about 2 years (when atomic landed) we merge new drivers at > > > a rate of 2-3 per kernel release, and those new drivers get ever simpler > > > and smaller thanks to all this work. > > > > You mean the kind of refactoring that causes severe merge conflicts between > > drm-next and Linus' tree about every single day? > > (sorry, couldn't resist ;-) > > Yeah, for a subsystem that only consists of 10% of the overall kernel (by > patch count) we do an extremly shitty job. Maybe we should just all slow > down and stop merging support for new hw, and fuck Android and CrOS and > the billions of devices that don't ship upstream, who cares about those > folks. > > If you're this good at mainting gpu and display subsystems, maybe you want > to take over? > -Daniel > -- > Daniel Vetter > Software Engineer, Intel Corporation > http://blog.ffwll.ch -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel