https://bugs.freedesktop.org/show_bug.cgi?id=34495 --- Comment #29 from Micael Dias <kam1kaz3@xxxxxxxxx> 2011-07-01 10:20:43 PDT --- More food for thought: Using an fbo which is bigger than 1x1 is a waste of space since we only want to know Z values. Using a 32x32 fbo with some custom shaders we could handle 32*32 entries and so on. With some more shader magic maybe we could have the left half of the fbo for minZ values and the other half for maxZ values? Am I dreaming or is this doable? -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel