Comment # 3
on bug 98907
from Hleb Valoshka
(In reply to Marek Olšák from comment #2) > Would it be possible to run the game with "GALLIUM_DDEBUG=2000" set, wait > for the hang, and attach the file created in ~/ddebug_dumps/ ? When I had run it as "GALLIUM_DDEBUG=2000 ./bms.sh" it started like for the 1st time and now I'm not able to reproduce this issue. Maybe it caches compiled resources? Anyway I've tried 2 other Source powered games and they run without issues as well. So it seems that you can close this ticket as unreproducible.
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