[Bug 32651] [RADEON:KMS:R600G] earth's oceans are wrong colour in celestia

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



https://bugs.freedesktop.org/show_bug.cgi?id=32651

--- Comment #5 from Chris Rankin <rankincj@xxxxxxxxxxxxxx> 2011-06-27 14:32:13 PDT ---
I've just tested celestia against Mesa-git, with the following commit as HEAD:

commit d2c6cef18aa37d197eb323a0795969d271d02819
Author: Ian Romanick <ian.d.romanick@xxxxxxxxx>
Date:   Thu Jun 2 12:42:48 2011 -0700

    glsl: Fix depth unbalancing problem in if-statement flattening

And I'm happy to say that the oceans are the correct colour with the "OpenGL
Vertex Program" rendering path.

Yay!

-- 
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux