https://bugs.freedesktop.org/show_bug.cgi?id=34495 --- Comment #13 from Micael Dias <kam1kaz3@xxxxxxxxx> 2011-06-25 22:18:46 PDT --- I've been doing some debugging on this and found something odd. I enabled the lp_build_printf call on auxiliary/draw/draw_llvm.c, function generate_fetch() and noticed that when blender crashes, the output is ALWAYS this: ... vbuf index = 0, stride is 65484 vbuf index = 0, stride is 65496 vbuf index = 0, stride is 65508 vbuf index = 0, stride is 65520 vbuf index = 0, stride is 65532 Program received signal SIGSEGV, Segmentation fault. 0x00007ffff7ecf24e in draw_llvm_shader1 () It always crashes when stride is 65532 regardless of the scene I am using in blender to try and crash it. I should add that when it doesn't crash, there are times when stride goes a little bit above that, but not much. I'm not sure it helps in debugging the problem, but maybe it does... -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel