[Bug 98761] [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground

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Comment # 6 on bug 98761 from
If Witcher 2 has scalar spills, I'd suggest trying LLVM trunk from before
r286766 (or perhaps with that commit reverted), as there's another known bug:
SGPR spills conflict with fragment shader input interpolation (because both use
M0), and it's possible that the Mesa commit simply exposed the issue.


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