What | Removed | Added |
---|---|---|
Resolution | --- | NOTOURBUG |
Status | NEW | RESOLVED |
Comment # 10
on bug 98664
from Nicolai Hähnle
The geometry shader is incorrect. I guess it works on i965 because the NIR path skips some optimizations that are allowed by the GLSL spec, which has this to say about EmitVertex(): "Emits the current values of output variables to the current output primitive. On return from this call, the values of output variables are undefined." In other words, you need to store outMinEdge / outMaxEdge in temporary variables.
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