Comment # 8
on bug 98664
from Jakob Bornecrantz
(In reply to Ilia Mirkin from comment #7) > Created attachment 128012 [details] > last frame with i965/SKL mesa 13.0.1 That is how it should look. 17:02 < nha> funny because Prf_Jakob seems to think it's related to loops in the pixel shader... Looks my analysis was wrong. Since the fragment shader in use is trivial, tho making it even more trivial makes it work (not using inMinEdge). #version 450 core layout (location = 0) in vec3 inPosition; layout (location = 0) out vec4 outColor; void main(void) { outColor = vec4(inPosition, 1.0); }
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