[Bug 98664] Fragment shader while loop causes geometry corruption

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Comment # 6 on bug 98664 from
Created attachment 128011 [details]
Last frame of trace with LLVM patch

The patch at https://reviews.llvm.org/D26747 fixes the assertion that I get
when running the trace. I've attached the last frame that I get with the fix
applied. If that still looks wrong, please give some indication of how it's
supposed to look :)


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