https://bugs.freedesktop.org/show_bug.cgi?id=38581 Summary: [RADEON:KMS:R600G] wine, counter strike source crashes during gameplay Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel@xxxxxxxxxxxxxxxxxxxxx ReportedBy: bpaterni@xxxxxxxxx since bug 35051 no longer seems to be a problem for me, I've been able to play the game somewhat. Now the problem is that the game always crashes during a firefight. I'm not sure what exactly triggers the crash, but for me this bug is always reproducible on the first engagement with the enemy (terrorists/counter terrorists) Attached should be a complete wine log of the crash. I believe the problematic portion is up near the middle where a few shaders fail validation: fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #89: fixme:d3d_shader:print_glsl_info_log error: shader uses too many varying components (36 > 32) Hardware is rv770 (HD 4850) being run on mesa (git) Let me know if I can provide more info. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel