[Bug 38547] r600g fails shader, tries to run with failed shader, freezes.

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https://bugs.freedesktop.org/show_bug.cgi?id=38547

--- Comment #3 from Jerome Glisse <glisse@xxxxxxxxxxxxxxx> 2011-06-22 09:23:14 PDT ---
Do you have the original glsl shader ? (env var MESA_GLSL="dump" should dump
it)

This shader is awfully big, issue is that it use more temporary than hw has, i
am guessing we never check for this. A proper compiler might be able to cut
down the number of temporary as there is a lot of scalar operation (only one
component of a vector use).

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