https://bugs.freedesktop.org/show_bug.cgi?id=38547 --- Comment #3 from Jerome Glisse <glisse@xxxxxxxxxxxxxxx> 2011-06-22 09:23:14 PDT --- Do you have the original glsl shader ? (env var MESA_GLSL="dump" should dump it) This shader is awfully big, issue is that it use more temporary than hw has, i am guessing we never check for this. A proper compiler might be able to cut down the number of temporary as there is a lot of scalar operation (only one component of a vector use). -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel